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Learning Games

A team does not see its habits in a PowerPoint. It sees them when it has to act together.

Learning Games make patterns of coordination, leadership and decision-making visible. A first round shows the system as it currently works; the debrief and second round show what it can become.

Two rounds

The difference between the two becomes visible.

The game is not a distraction and the debrief is not a closing comment. The format creates a situation in which everyday habits become observable: who takes over, who waits, who coordinates, who listens, how the team handles errors and how information is distributed.

After the first attempt, the group analyses what it did, introduces useful principles or tools, and plays again. The comparison between the two experiences is what gives the format its value.

Catalogue

Ten games. Different problems.

Filter by capability. Games can be integrated into a broader workshop or used as a focused experience.

Com Check

Reconstruct the order of images without being able to show them: information can only circulate through speech.

60 min · communication · decision-making

Team CO

A marker held collectively by strings must follow a path without touching the edges.

20 min · team cohesion · leadership

Team Effect

Leaders prepare a team that acts in an environment they cannot see directly.

30 min · communication · decision-making

Code Com

Each table operates under its own rules; speech disappears and some participants move between systems.

20 min · communication · decision-making

Opex Grid

Find an invisible path on a mat, with repeated mistakes carrying a cost for the group.

90 min · operations · project

Leadership Tower

Build a tower using a crane controlled by several strings, without directly touching the blocks.

45 min · leadership · team cohesion

Motivation Grid

Achieve a collective result while managing individual goals and the consequences of managerial choices.

60 min · team cohesion · decision-making

Win / Win

Four teams negotiate scarce resources and discover the difference between local optimisation and collective results.

60 min · negotiation · decision-making

Think it Build it

Organise workers, materials, logistics and unexpected events to deliver a construction that meets the client brief.

120 min · operations · project

Brick Project

Design and deliver structures while managing project and management constraints at the same time.

120 min · project · leadership

What we observe

Behaviour before explanation.

01

Coordination

How the team distributes information, synchronises its actions and manages dependencies.

02

Decision-making

Who decides, based on what information, and what happens when the first assumption fails.

03

Learning

What the team actually changes between two attempts — and what it repeats despite the debrief.

Choose the right game

Start with the behaviour you want to work on, not the game.

Tell us about the team, the situation and what you want to make visible.

Prepare the workshop